

#1
Posted 07 December 2014 - 01:38 AM
My question is, with a game that has no narrative, and that you are dropped into variations of team death match, all of which can have a mix of Clan and IS mechs, what is the point of sticking to this "timeline" of mechs in MWO?
Some of the most iconic mechs like the Bushwacker and the Uziel are not in MWO because of "timeline" reasons, but does anyone actually care in MWO?
I can't fathom this stickler to this year in Battletech when every round is a (story wise) pointless arena endevor every 15 mins, you might as well just put the mechs that people actually want and just say "f*** it."
I dunno maybe MWO will integrate some persistance in the game, but it's been over nearly 2 years with very little changes from what it originally was in beta.
#2
Posted 07 December 2014 - 01:44 AM
http://mwomercs.com/...arfare-phase-2/
http://mwomercs.com/...e-update-dec-2/
http://mwomercs.com/...-we-know-notes/
#3
Posted 07 December 2014 - 01:51 AM
If you think there is no narrative now, you'd absolutely hate it if every single mech from 2500 - 31??(and don't forget all the new weapon systems that go along with that) was in the game all at once with just death match style games.
for all practical purposes, beta ends and the game goes live December 16th. people can argue about why that is, but effectively it's the truth. Give the game a few months after that before we worry about when the time line should be.
IMO.
Or to look at it another way, imagine an American civil war game then asking "why don't we get iconic units like Green Berets or SEALS?".
#4
Posted 07 December 2014 - 01:51 AM
#5
Posted 07 December 2014 - 02:03 AM
Bubblewhip, on 07 December 2014 - 01:51 AM, said:
The general discussion forum has turned into an "Assholeyou'rewrong" Fest. Almost every thread some douche on the first page with totally useless information, such as "Search the threads NOOB" or "Learn to shoot NOOB".
I hope you don't feel unwelcome...
But as far as the topic goes.. probably a $ thing
Edited by Team Chevy86, 07 December 2014 - 02:49 AM.
#6
Posted 07 December 2014 - 02:46 AM
My guess is that they will stay with the current timeline untill CW is completely good and ready, and then they'll jump to year 3055 or something to sell some new mech packs. At some point, new mechs in year 3050 won't be enough to keep people paying, so they'll want to introduce new mechs with new equipment (stealth armour?) and new weapons (light gauss, heavy lasers). And of course, the Timber Wolf Mk 2 is an easy way to squeeze a few extra million dollars out of the players.
But they probably want CW working first.
#7
Posted 07 December 2014 - 02:49 AM
It is a good idea in theory, and would've been awesome in practice if this game used heavier role-play, incidental, and creative limitations to simulate a career in the BT universe. In practice, especially with how small the dev team is, it is a bit of wishful thinking that may bear a little fruit, but should just be regarded as a thing from a better era.
#8
Posted 07 December 2014 - 02:52 AM
Popper100, on 07 December 2014 - 02:49 AM, said:
It would have been so easy to make something substantial out of it though. The ISN news reports is something any die-hard BT fan could write up for a small amount of money. There's already a few people on this forum that have actually worked as writers. On top of that, make weekly events (challenges and tournaments) related to actual events in the BT timeline. Another thing that requires minimal effort, but keeps people interested in the storyline and the future of the game.
#9
Posted 07 December 2014 - 04:14 AM
So, a mech in 2750, is quite different in 3050 (300 years.... see how tech changed from 1714 till now) although it's the same chassis.
That's why PGI's decision to balance mechs, 12vs12, with its own way (by quirks) was a poor and crappy decision.
After 4 succesion war, IS tecnologies was really low and poor, and Clan mechs were superior.
That's way Clan vs IS, should have to be done 8 vs 12. Clan superiority by tech, IS by numbers.
I can understand why lore based timeline NOW makes no sense.
We can even have a Mackie fighting very well vs any mech: it's enough giving it very good quirks and bonus LOL
Clan vs IS 12vs12, continuing to nerf clan weapons patch after patch (while clan mechs are good for completely other reasons) prove how much PGi undestands the game.
Or it was made only to have 4 players more for match, 24 instead of 20....
#10
Posted 07 December 2014 - 04:16 AM
Bubblewhip, on 07 December 2014 - 01:51 AM, said:
Which C-Bill Reset? cause there was like...3 of em.

#11
Posted 07 December 2014 - 04:17 AM
Stefka Kerensky, on 07 December 2014 - 04:14 AM, said:
So, a mech in 2750, is quite different in 3050 (300 years.... see how tech changed from 1714 till now) although it's the same chassis.
That's why PGI's decision to balance mechs, 12vs12, with its own way (by quirks) was a poor and crappy decision.
After 4 succesion war, IS tecnologies was really low and poor, and Clan mechs were superior.
That's way Clan vs IS, should have to be done 8 vs 12. Clan superiority by tech, IS by numbers.
I can understand why lore based timeline NOW makes no sense.
We can even have a Mackie fighting very well vs any mech: it's enough giving it very good quirks and bonus LOL
Clan vs IS 12vs12, continuing to nerf clan weapons patch after patch (while clan mechs are good for completely other reasons) prove how much PGi undestands the game.
Or it was made only to have 4 players more for match, 24 instead of 20....
The difference of course, is that we are not playing a book, and lore doesn't need balance. Games do.
#12
Posted 07 December 2014 - 04:19 AM
Kilo 40, on 07 December 2014 - 04:17 AM, said:
The difference of course, is that we are not playing a book, and lore doesn't need balance. Games do.
As I wrote: "That's why Clan vs IS, should have to be done 8 vs 12. Clan superiority by tech, IS by numbers"
That was the right balanced game, making sense with timeline and lore too
Edited by Stefka Kerensky, 07 December 2014 - 04:20 AM.
#13
Posted 07 December 2014 - 04:33 AM
Stefka Kerensky, on 07 December 2014 - 04:19 AM, said:
That was the right balanced game, making sense with timeline and lore too
lore wise it would have to be 10 v 12, and even then balance is certainly no guarantee. on the contrary 10 v 12 has issues of it's own.
#14
Posted 07 December 2014 - 04:41 AM
Kilo 40, on 07 December 2014 - 04:33 AM, said:
lore wise it would have to be 10 v 12, and even then balance is certainly no guarantee. on the contrary 10 v 12 has issues of it's own.
10vs12 match would be too much in clan favor, that's why I see 8vs12 better, but without all those nerfing patches.
Anyway, as OP said, I see no reason to get stuck with timeline.
I really try to see the bright side of the quirking system: I'll enjoy CW as it is and I really would like to see 2750 mechs out. And 3055/2058 out, too. And all those new weapons/technology.
Why not?
#15
Posted 07 December 2014 - 06:24 AM
Stefka Kerensky, on 07 December 2014 - 04:14 AM, said:
So, a mech in 2750, is quite different in 3050 (300 years.... see how tech changed from 1714 till now) although it's the same chassis.
Due to the succession wars there was actually a technology decline. The mechs from 2750 where/are actually better than the mechs piloted by mech warriors in 3050 (with a noticeable increase in tech due to salvage of clan tech and the memory core).
#16
Posted 07 December 2014 - 06:27 AM
#17
Posted 07 December 2014 - 07:38 AM
Walluh, on 07 December 2014 - 06:27 AM, said:
If there is a balance, there would not be weaker nor stronger side. As previously said IS strong by numbers, clanner strong by technology.
Nobody can say 10vs12 or 8vs12 would has never worked, because it has never been tested.
#18
Posted 07 December 2014 - 07:43 AM
Joseph Mallan, on 07 December 2014 - 04:16 AM, said:

Closed beta we had em reset like every single patch, lol
Stefka Kerensky, on 07 December 2014 - 07:38 AM, said:
Nobody can say 10vs12 or 8vs12 would has never worked, because it has never been tested.
You think they never played it internally?
Also, numbers almost always trump tech, without massive advantage, in FPS
#19
Posted 07 December 2014 - 07:49 AM
Stefka Kerensky, on 07 December 2014 - 04:41 AM, said:
Anyway, as OP said, I see no reason to get stuck with timeline.
I really try to see the bright side of the quirking system: I'll enjoy CW as it is and I really would like to see 2750 mechs out. And 3055/2058 out, too. And all those new weapons/technology.
Why not?
While I don't disagree that TT style clan mechs at 10v12 would still favor the clans, you're using a lore based argument to debunk 12v12. The 10v12 setup that Kilo mentioned as lore would be because of Clans organizing into Stars of 5 mechs and not lances of 4 mechs. That's why most arguments for lore friendly Clan vs IS gameplay was centered on the 10v12, 2 Stars vs 3 lances.
Might have been interesting to see if unbalanced numbers worked, but that also raises the possibility of an exodus of players to superior clan mechs. We haven't seen it in action though so its all just speculation.
#20
Posted 07 December 2014 - 07:56 AM
Bishop Steiner, on 07 December 2014 - 07:43 AM, said:
You think they never played it internally?
Also, numbers almost always trump tech, without massive advantage, in FPS
I don't even know how many devs there are. Are there 20-24 devs to make a large number of proper tests about it?
Anyway I would really like community to test this.
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